|
Chapter 5: Missing
The peacefull life at Castle Syra is shattered as King Aaral once again goes missing. This time
there is no doubt of foul play. Talon is the only witness and even he is not sure what happened. The only clue he has is a
pair of crossbow bolts with odd fletching. With the aid of Armsmaster Entrice the origin of the bolts is tracked down. Then
the cry of murder is sounded. A witness says that a black dhakkar has killed Lord Druhaven. Talon is the only dhakkar of any
description within the castle grounds. In the chaos that ensues, Entrice manages to smuggle the dhakkar out of Syra and sets
him on the journey to find the king. Alkyre the Huntsman is soon on the trail.
Aaral is Taken
Chapter 6: Escape from Chur
Talon is captured, but with the help of a young boy named Chenu he is soon on the run once
more. The trail heads north to the last stronghold within Larsayan's borders and from there into the unknown lands. Alkyre
is determined not to be foiled by a beast and a boy.
Chapter 7: The Search
The Huntsman is determined to apprehent the murderer, but time and time again the dhakkar slips
from his grasp. No matter what he tries, Talon remains one step ahead in the game. The trail eventually goes cold within the
bounds of a vast and treacherous swamp.
Chapter 8: Friends in the Mire
With Alkyre finally off of their trail, Talon and Chenu are left to face the dangers
of the bog. They meet up with two other wanderers who are hopelessly lost and agree to take them in tow. The keltaag twins
Tanja and Karo prove to be a remarkable pair of clowns once the shadow of death is lifted from their spirits. The trek through
the oppressive swamp does not seem as gloomy with the pair around. Ever northward they go, hoping to find the coast.
Chapter 9: March to the Sea
The stifiling closeness of the swamp eventually gives way to a bright, sunny heathland.
Beyond that, the Dogareth Sea. The coast is as lifeless as the swamp. Talon starts to feel that the search will be in vain
as the little group struggles northward still. The dhakkar is hoping to find a ship that will take him to a far island called
Baarek Nag. It is there that the crossbow bolts were made, fletched with feathers that only exist on that one island. But
as the coast turns rocky, the sand giving way to massive cliffs, he starts to wonder if he will ever find anyone out there
at all.
Chapter 10: Wind Reeper
As deserted as the rockbound shore seems, the quartet of wanderers is not alone. Eyes watch
them as they move day in and day out. The spy calls out a hidden force when the travelers come too near. Mistaken for enemies,
Talon and his friends are surrounded. A short but fierce fight ensues until Talon disarms the leader of the attacking gang.
Weapons are set aside once the misunderstanding is cleared up. It is found that the two groups have a foe in common: the Shadow
Men of Baarek Nag. Talon goins forces with the new allies, Captain Meric and the crew of The Wind Reeper. They set sail for
the island. Along the way two more ships join the hunt after The Wind Reeper liberates them from the Shadow Fleet. Talon proves
to be an invaluable source of cunning against the scourge of the Dogareth Sea.
Chapter 11: Madness and Magic
A plan begins to form as the three captains decide how best to attack the island stronghold.
Information is wheedled out of the one surviving member of the Shadow Force. A prophesy is revealed that causes Meric to temporarily
hand the captincy of the Wind Reeper to the ship's First Mate, a towering Shedran called Tamrin Soromyr. It is also discovered
that there is a wizard behind the strength of Baarek Nag.
Chapetr 12: Barrek Nag
With the help of a pair of fledgeling wizards that had until now gone unnoticed within the crew
of the Waylakar the Shadow Men of Baarek Nag are caught off guard. The raid on their stronghold is a complete success. But
King Aaral is nowhere to be found in the harbor town. The only other place he could be is up on the tor in a crumbling fortress.
The only way to find out is to go up and have a look. They discover not only the missing king, but the missing Royal Advisor
as well. Oltesher Darien greets the invaders with the remaining members of the Shadow Force. While the sailors have the enemy
distracted, Talon sneaks into the tower. Dhakkar and monarch make a break for it, but the wizard is waiting for them. He has
one final surprise for them: a fiery eyed dragon with a thirst for dhakkaran blood.
Chapter 13: Partings
In the chaos caused by the dragon's appearance, Darien makes his escape once again. Talon fights
the dragon armed with only his sword. He wins the battle, but the victory costs him dearly. Mortaly wounded, he is rushed
to the Wind Reeper and the ship sets sail for the mainland as fast as the wind will take her. Fever takes the dhakkar as a
storm rises. Delerious and confused, he stumbles out onto the deck in the midst of a hurricane. Chenu, Tanja and Karo go after
him, but he fights against their efforts to get him back inside. In the space of a heartbeat, Talon is swept overboard into
the raging sea. His friends are left to carry on as best they can to see the mission fulfilled. Back on the mainland they
are taken up by a caravan that is heading south to the border of Larsayan.
Chapter 14: The Caravan
The wayward travelers begin to settle in with the colorful caravan lifestyle as they roam the countryside. There are rumors,
however coming up from the south that all may not be as it should back home in Larsayan. Even though they are just rumors,
Aaral cannot help feeling a bit more anxious to return.
Chapter 15: Nanaya
Deep in the heart of the dungeon-like labyrinth of sea caves a monster is waking. Nanaya, a young
rythal taken captive for crimes she did not commit is left to face it alone. Death is the only thing she has to look forward
to. It is up to her to decide whether it comes from slow starvation or at the hands of the mysterious beast lurking in the
pit below. Under the gloating surveilance of the council she waits, knowing that it is just a matter of time...
~TO BE CONTINUED~

Home
This site is maintained by gremlins.
All contents copyright 2007 by Andi Seymour unless otherwise
noted.
Any questions reguarding the use of images or
comments on the artwork should be directed to wraithsong@hotmail.com
|