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Although drawing is most definitely my first love, I have also delved into literary creations. Like all artists there are many, many sorts of worlds vieing for attention in my mind. The only problem is that it takes so darned long to sit and write anything! My warrior Talon and all the characters of Wraithsong have taken the chief position in the hierarchy, but now the rest are begining to demand attention, too. I promised myself not to work on anything else until Wraithsong was finished. Well, folks, it is only a few chapters away from completion. The next introduction I make will be for Figg and that cast of bozos that came about simply because I wanted a unique costume. After that, Attrak, who has actually been in existance for years, but has never made an appearance because I cannot draw humans with the same confidence as everything else. When those are over and done with, who knows what will follow.

Will it ever amount to anything? Heck, no. I would like to have these stories published someday, but I doubt any companies will go for my material. The only purpose they serve right now is to give people who actually care something to complain about. Hurry up, Andi! I want to know what happens next! And it gives me something to do when the well of creativity runs dry.

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Wraithsong is the tale of a dhakkar named Talon who leaves behind his woodland home to help out a human. Little does he know that one simple act would plunge him into a string of adventures far beyond imagining.
 
Book 1: Talon
    That human turns out to be none other than the King of Larsayan. Without warning, the simple friendship between King Aaral and Talon lands the dhakkar deep in a plot of treason. The creature is accused of crimes which he did not commit. To prove his innocence, he runs away to find Aaral. Along the way he meets new friends and new enemies as his search leads him northward to the great sea. On a small island populated by pirates, Talon discovers not only where Aaral is being kept, but who it was that was really behind the terrible plot. On the way home, Talon is lost overboard in a storm and leaves his faithful companions to carry on without him. A boy called Chenu and the Keltaag twins, Karo and Tanja swear to get Aaral home safely.
 
Book 2: Journeys
 
Not all is as it should be in Larsayan. In the brief period of Aaral's absence, many things have changed. There has been war on the borders, slavery has started to flourish and an imposter has taken the throne. Exiled nobles have fled alongside common refugees to resist the slave trade within the safety of Turas forest. Strange mercenaries are backing the false king while the true ruler of the beleagured country has disguised himself as a peasant to help the resistance. Meanwhile, far to the north a bloodthirsty monster named Lothanegren has awakened who is also seeking freedom. The rebels in Turas would seek the beast's aid, but will they dare risking their own lives to gain that help? After all, they have not called the creature the Harvester of Souls for nothing.
 
Book 3: Promises Kept
 
The fight against slavery is well under way. Lothanegren, a dhakkar with no known past has joined the rebels. He is a strange and hazardous creature to deal with, cursed by misunderstood magics that could very well turn upon him and everyone else, yet he proves to be an invaluable asset dispite the dangers. He holds the answers to Aaral's well-kept secret and is the one key to regaining the throne. But will his untamed powers be enough and can he learn to control them without being distroyed in the process? The truth will be revealed in ways that nobody had suspected. Who is Lothanegren? Where did he come from? Can he be trusted or will he end up in the hands of the usurper instead? The battle for the throne is at hand. It is up to the Wraith-Blooded dhakkar to start the final fight.

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When Kyley Thayer finds herself unexpectedly yanked from her familiar coastal New England setting without so much as a by-your-leave, she demands an explaination. Instead, she gets sent on a whirlwind trip across a strange land with even stranger people to wind up a cursed clock. It is the most rediculous thing she ever heard of. Very quickly, though, she learns that it is not so rediculous as it first seems, for if the clock should stop, the world would be destroyed. Only Kyley can prevent that whether she wants to or not. With the help of a cowardly hobbgoblin called Paddiwych and a crazed immortal who calls herself Figg the trip begins and Kyley finds out that she has more on her plate than she bargained for. Ahead lies the clock and its sole occupant, a demonic being known only as The Keeper of the Doomsguard who wants to make sure that the gears of its abode are silenced forever. Behind lurks a band of hobbgoblin mercenaries and their leader Snoggworth who would love nothing more than to see Figg slain once and for all, even if it means plunging the land into certain distruction. And right smack in the middle is Figg herself, wayward and cocky and headed directly for a rude awakening when one slip sends the whole excursion spiraling into potential disaster.

A Mission for Death

The adventures of Figg, Paddiwych and Kyley continue. Even though the quest to wind the clock was successful, their work is not over yet. The means by which the clock tower was invaded has drawn the attention of Death who has a long standing grudge against the Keeper of the Doomsguard. Now Death commands Figg to defeat the Keeper and abolish the massive army of lost souls that guards the clock come what may so that the spirts may go to the realms beyond life where they belong. Of course, Figg objects to being ordered to do anything. But there is no bargaining her way out of this one and, just to be sure the demands are met, Death puts an extra spin on the details. Figg suddenly finds that she is entirely mortal. And in big trouble. How can she possibly defeat the Keeper without getting herself killed? And since she has been such a pain in everyone's neck throughout the centuries, will Death honor the pact and restore her powers should the quest be successful? Or will she be stuck for all eternity in service for her crimes? In her own sarchastic words, "Flippin' awesome".

Sisters of the Sea

Three women...
One is out to prove a point. One is searching for love. One is not entirely sure what is going on.

One Ocean...
Together they will face what few females dared to even think of. In a world dominated by men, they must band together to take on the odds, the wrath of nature and a few vengeful pirates with naught but glory, determination and a ketchload of luck to guide them.

How Much Trouble Could There Be?

It Happened One Night

A play based on oral tradition. "It Happened One Night" takes a few familiar ghost stories the author remembers from her own childhood and adapts them for a live theater setting.
When three kids are dared to go into a haunted house, they meet a feindishly mad ghoul who dwells up the chimney. This spook has a great propensity for spinning odd yarns about the things that go bump in the night. If the kids can listen to her tall tales without getting scared, she will let them go. There follows a series of folk stories retold for the stage in which we find missing bones, glowing eyes, spine tingling mystery and side splitting humor to take off the chill. Will the kids escape? You will have to chance listening along with them to find out.

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All contents copyright 2007 by Andi Seymour unless otherwise noted.

Any questions reguarding the use of images or comments on the artwork should be directed to wraithsong@hotmail.com