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Although drawing is most definitely my first love, I have also delved into literary creations. Like all
artists there are many, many sorts of worlds vieing for attention in my mind. The only problem is that it takes so darned
long to sit and write anything! My warrior Talon and all the characters of Wraithsong have taken the chief position in the
hierarchy, but now the rest are begining to demand attention, too. I promised myself not to work on anything else until Wraithsong
was finished. Well, folks, it is only a few chapters away from completion. The next introduction I make will be for Figg and
that cast of bozos that came about simply because I wanted a unique costume. After that, Attrak, who has actually been in
existance for years, but has never made an appearance because I cannot draw humans with the same confidence as everything
else. When those are over and done with, who knows what will follow.
Will it ever amount to anything? Heck, no. I would
like to have these stories published someday, but I doubt any companies will go for my material. The only purpose they serve
right now is to give people who actually care something to complain about. Hurry up, Andi! I want to know what happens next!
And it gives me something to do when the well of creativity runs dry.

Wraithsong is the tale of a dhakkar named Talon who leaves behind his woodland home to help out a human. Little
does he know that one simple act would plunge him into a string of adventures far beyond imagining.
Book 1: Talon
That human turns out to be none other than the King of Larsayan. Without warning, the simple friendship
between King Aaral and Talon lands the dhakkar deep in a plot of treason. The creature is accused of crimes
which he did not commit. To prove his innocence, he runs away to find Aaral. Along the way he meets new friends and new enemies
as his search leads him northward to the great sea. On a small island populated by pirates, Talon discovers not only where
Aaral is being kept, but who it was that was really behind the terrible plot. On the way home, Talon is lost overboard in
a storm and leaves his faithful companions to carry on without him. A boy called Chenu and the Keltaag twins, Karo and Tanja
swear to get Aaral home safely.
Book 2: Journeys
Not all is as it should be in Larsayan. In the brief period of Aaral's absence, many things have changed. There has been
war on the borders, slavery has started to flourish and an imposter has taken the throne. Exiled nobles have fled alongside
common refugees to resist the slave trade within the safety of Turas forest. Strange mercenaries are backing the false king
while the true ruler of the beleagured country has disguised himself as a peasant to help the resistance. Meanwhile, far to
the north a bloodthirsty monster named Lothanegren has awakened who is also seeking freedom. The rebels in Turas would seek
the beast's aid, but will they dare risking their own lives to gain that help? After all, they have not called the creature
the Harvester of Souls for nothing.
Book 3: Promises Kept
The fight against slavery is well under way. Lothanegren, a dhakkar with no known past has joined the rebels. He is a
strange and hazardous creature to deal with, cursed by misunderstood magics that could very well turn upon him and everyone
else, yet he proves to be an invaluable asset dispite the dangers. He holds the answers to Aaral's well-kept secret and is
the one key to regaining the throne. But will his untamed powers be enough and can he learn to control them without being
distroyed in the process? The truth will be revealed in ways that nobody had suspected. Who is Lothanegren? Where did he come
from? Can he be trusted or will he end up in the hands of the usurper instead? The battle for the throne is at hand. It is
up to the Wraith-Blooded dhakkar to start the final fight.

When Kyley Thayer finds herself unexpectedly yanked from her familiar coastal New England setting without so much as
a by-your-leave, she demands an explaination. Instead, she gets sent on a whirlwind trip across a strange land with even stranger
people to wind up a cursed clock. It is the most rediculous thing she ever heard of. Very quickly, though, she learns that
it is not so rediculous as it first seems, for if the clock should stop, the world would be destroyed. Only Kyley can prevent
that whether she wants to or not. With the help of a cowardly hobbgoblin called Paddiwych and a crazed immortal who calls
herself Figg the trip begins and Kyley finds out that she has more on her plate than she bargained for. Ahead lies the clock
and its sole occupant, a demonic being known only as The Keeper of the Doomsguard who wants to make sure that the gears of
its abode are silenced forever. Behind lurks a band of hobbgoblin mercenaries and their leader Snoggworth who
would love nothing more than to see Figg slain once and for all, even if it means plunging the land into certain distruction.
And right smack in the middle is Figg herself, wayward and cocky and headed directly for a rude awakening when one slip
sends the whole excursion spiraling into potential disaster.
A Mission for Death
The adventures of Figg, Paddiwych and Kyley continue. Even though the quest to wind the clock was successful, their work
is not over yet. The means by which the clock tower was invaded has drawn the attention of Death who has a long standing grudge
against the Keeper of the Doomsguard. Now Death commands Figg to defeat the Keeper and abolish the massive army of lost
souls that guards the clock come what may so that the spirts may go to the realms beyond life where they belong.
Of course, Figg objects to being ordered to do anything. But there is no bargaining her way out of this one and, just to be
sure the demands are met, Death puts an extra spin on the details. Figg suddenly finds that she is entirely mortal. And in
big trouble. How can she possibly defeat the Keeper without getting herself killed? And since she has been such a pain in
everyone's neck throughout the centuries, will Death honor the pact and restore her powers should the quest be successful?
Or will she be stuck for all eternity in service for her crimes? In her own sarchastic words, "Flippin' awesome".
Sisters of the Sea
Three women... One is out to prove a point. One is searching for love. One is not entirely sure what is going on.
One
Ocean... Together they will face what few females dared to even think of. In a world dominated by men, they must band together
to take on the odds, the wrath of nature and a few vengeful pirates with naught but glory, determination and a ketchload of
luck to guide them.
How Much Trouble Could There Be?
It Happened One Night
A play based on oral tradition. "It Happened One Night" takes a few familiar ghost stories the author remembers from her own
childhood and adapts them for a live theater setting. When three kids are dared to go into a haunted house, they meet a
feindishly mad ghoul who dwells up the chimney. This spook has a great propensity for spinning odd yarns about the things
that go bump in the night. If the kids can listen to her tall tales without getting scared, she will let them go. There follows
a series of folk stories retold for the stage in which we find missing bones, glowing eyes, spine tingling mystery and side
splitting humor to take off the chill. Will the kids escape? You will have to chance listening along with them to find out.

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